#include "LightSpot.h"

LightSpot::LightSpot(vec3 _ambient, vec3 _diffuse, vec3 _specular, vec3 _position, float _constant, float _linear, float _quadratic, float _cutOff, float _outerCutOff) :
	ambient(_ambient), diffuse(_diffuse), specular(_specular), position(_position),
	constant(_constant), linear(_linear), quadratic(_quadratic), cutOff(_cutOff), outerCutOff(_outerCutOff)
{}
